Meow!
July 30th, 2010 by TirNua Sarah Leave a comment Share on Facebook
Due to the overwhelming influx of stray kittens we have received as a result of the displacement of so many households in the gulf and fertile plains oil disasters, we have opened up a Pet Adoption store.
You can now adopt kittens for the nominal price of 249 Tau which includes a free pet bed!
We would like to highlight the point that owning a new kitten is a big responsibility though. These poor abandoned kittens have had a rough go of it and will need a lot of care and nurturing. They will want to be fed at least twice a day and to be petted as often as possible. They love the attention!

You can purchase milk in baby bottles in the Pet Adoptions store under the Pet Accessories tab. Also note that you will need to clean their pet bed when it gets dirty. If you neglect your kitten it will begin to get unhappy and if you neglect it for over 4 or 5 days it will probably run away!

Hopefully you will take good care of your kitten and it will grow into a happy, well-adjusted adult cat!
Please note that if your Emotional Value is too low you will not be able to take care of your kitten! So, make sure you eat a lot of strawberries and salads high in Vitamin E.
Other miscellaneous updates:
- Floating panels in the lots handle differently from this week: ‘click icon’ to minimize; when open drag with title bar
- Feeds can be sorted by tops news or date - click sort at top of panel to toggle
- windmill improvements
- checks lot speed on lot load and adjust accordingly
- fixed bug that was not correctly handling adjustments.
- tuned the large windmill to accommodate a larger range.
- Made the printer and the scanner for resident use only. added a line to the tooltip about it. We noticed that non-residents were able to use the kiln and sewing machines but we plan to change that next week similarly.
- Store mini update: moved the regular barbeques to food category from decoration
- Finally, we think we’ve fixed the problem of chat text being deleted when a new feed bubble would pop up…
28 Responses to “Meow!”
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July 30th, 2010 at 4:29 am
Aww cute idea…too much work for me but love it!
July 30th, 2010 at 4:44 am
Printer fix: There we go! Back to the way it used to be.
But what’s the extra pet bed for?
They already have a bed.
July 30th, 2010 at 4:45 am
It’s to keep you guessing Rasin
July 30th, 2010 at 4:50 am
I’ll keep the bed in case a gnome comes over one day, needing a place to crash.
Or maybe it’s for the adult cat this kitten will never grow into.
July 30th, 2010 at 6:13 am
love it ty so much
July 30th, 2010 at 6:24 am
Raisin, sounds like you need to re-read the sentence, “Hopefully you will take good care of your kitten and it will grow into a happy, well-adjusted adult cat!”
July 30th, 2010 at 6:44 am
rofl at need to re-read
July 30th, 2010 at 9:47 am
By popular demand, we also just made it so that you can scan and print the Automated Electric Machine (for a possibly lower base CFP). This is the first object in the world that requires recycled paper in the manufacturing process
July 30th, 2010 at 12:50 pm
Yay a pet LOL Love it!!!
July 30th, 2010 at 9:24 pm
I hope we can spay/neuter our kittens at the appropriate time. Responsible pet ownership is part of good environmental stewardship and just plain good sense.
Yay for cloning the energy depots! Finally something to use paper for. The windmill fixes are also great. Happy to see these adjustments. Thank you team!
July 31st, 2010 at 11:30 pm
Sarah:
Maybe you need to re-read the sentence
“Or maybe it’s for the adult cat THIS kitten will never grow into.”
You missed the finer points there. Hehe
But the people at the gym are doing a good job of taking care of it for me. Thanks
I like these cats but I just wish it wasn’t made this simple.
I feel the same way about the flowers in the game. The game boasts that it has a “dna-based flower simulation” but it’s still programmed in the simplest way possible. Place a flower on the ground, reproduce it, and it has a chance of taking on one of the colors from another plant. It doesn’t mix, it doesn’t remember ancestors. It has nothing to do with dna or genetics.
Now I guess that same simple-dimple so called dna simulation will just be spread to pets.
I wish it wasn’t like that (Yeah, for explanation, see the recent “Wall of text crits Greg & Larry for 1000000 points of damage”, page 15).
There’s so much that could be done, but the simplest way of doing it with least amount of effort is often used. Simplest way isn’t the most clever way.
The kittens will amuse kids, and adults for a few months, but a little more complex simulation would keep us all busy for a long time. And throw in some cc skins in the mix and we have a winner.
Flash has its limitations of course, but… Surely you could do something really cool with these instead of just locking us into another flower simulation, this time with “flowers” that run around and say meow. If that is the plan. They will be fun for a while but they could be so much more.
After all, the target audience for the game is adults and not kids. Target audience is people interested in the green theme = thinking people. That audience will get tired of a simulation made too simple, and especially if we can do nothing to customize them, and if there is no way of really changing them significantly. Although I don’t know what you have planned for them or if you are taking “requests”.
For that reason I was a bit disappointed with the kittens.
I like the graphic and sounds. I just hope they don’t end up static and boring.
August 1st, 2010 at 2:09 am
While i understand what Raisin is saying I disagree with her. For now.
Not everyone has 24 hours a day to play. I feel the current set up is perfect for me, I can hardly keep up with whats been introduced to date. I’m no where near done growing all the available plants. Let alone extra ones based on dna and ancestry.
I can’t imagine the devs have the time and money to waste on development for something that could probably change later when not only more people were playing but also when there was money to fund extra hours of design and development. I’d rather their time go to other things…which it has.
August 1st, 2010 at 2:20 am
Thinking doesn’t cost anything. Brainpower is free
August 1st, 2010 at 2:24 am
Time isn’t free…thinking takes time…
August 1st, 2010 at 3:16 am
Agreed that the term “free time” is an oxymoron on so many levels.
At the risk of getting yelled at, The Sims had pets done pretty well. Genetics, training, loyalty, and such. Do we really need to try to reinvent the wheel here? If lots of ppl want pets and want them to be big time and cash sinks, well ok.
I’m still thinking about what we are gonna feed them. For me, buying the milk bottles is a cop-out. Guess that means we will be buying bags of kibble and ignoring the bigger questions like wild horse management, humane food animal production and sound waste management practices. I already mentioned to spay/neuter issue as relates to pets. Where do you think “stray kittens” come from?
Just stuff to think about.
August 1st, 2010 at 3:45 am
This could create a veterinary job…spay/neuter your pets here! Person would have appropriate skill levels and whatever machine the devs could make to get the job done lol.
I highly believe in spay/neuter, and while strays aren’t always mean they can turn into feral cats, only came across one of those in my lifetime, thankfully there was a wall/window between us haha. SCARY!
August 1st, 2010 at 10:20 am
Lol. I have a picture in my head of the “Kit~N~No~Mo~Amatic”. Just place Kit’s carrier on the conveyor belt, it goes into the device and rolls out the other end “fixed”. Quick, easy and humane. And “no mo” strays!
August 1st, 2010 at 10:58 am
Qute;
If you don’t have time to play Tirnua, should they stop developing more interesting features?
And who are we to say how they should allocate their resources?
Imo all we can do is give them honest feedback and good suggestions. Then it’s really up to them if they consider those worth doing or not.
I wouldn’t want pets in Tirnua to be a copy of pets in the Sims.
Tirnua is a “Simulation game” - we have the environmental simulation, wind, pollution, carbon footprint etc. One of the purposes of Tirnua is to teach us eco-friendly practices and make us aware of our environment. To have animals and livestock as a part of the environmental simulation seems more fitting to me, than to have them as just another static object. Sure the cat says meow and moves, but it’s still just an object like the coffee machine or a sunflower.
We have to face the fact that Tirnua is not the Sims. In my opinion Tirnua is better already. I’m still dreaming of ways it can become even better.
REAL breeding programs for the animals is one part, that it would take skill to make a good animal. They would have noticable differences and we could sell them for more or less depending on quality. And that our breeding programs could be disrupted by world events such as radioactivity (suddenly our animals would develop weird snouts etc just for that one generation that was affected by the fallout). Be able to enhance the animals with dna, be able to have pet shows where the objective is to get first prize and a first prize badge. We’d be able to customize/reskin the pets. If they were scriptable that would be huge, but that’s probably too much to hope for. I believe having scriptable objects was something they aimed for in tso, and would have implemented if there had been time.
Sure Tirnua can copy the Sims, and be content with that, but I think that’s boring.
The Sims also has pretty advanced genetics, I’m not suggesting that Tirnua has to be that advanced. Just different. It’s not a game, it’s a simulation.
It costs much more money NOT to think before you do something, than it costs to think before you do something.
That’s my opinion.
As to spaying/neutering pets, that’s more common in USA than in other parts of the world. There are pros and cons to that, like everything. I don’t think Tirnua should have that as a major thing since it’s very american. I don’t mind if we get that feature but the whole world doesn’t think the same way as USA about that.
August 1st, 2010 at 11:52 am
ok Raisin…
“If you don’t have time to play Tirnua, should they stop developing more interesting features?”
Who said they should stop developing more interesting features? I am saying develop more interesting features for all players, new and old, instead of focusing on just one part of this game. There are many types of players and people decide for many different reasons why they should spend money on this game. I have a different perspective than you do. I do not agree with your idea of plant fun at this point in the game. I agree with doing whatever will bring in the most players. Maybe or maybe it isn’t extensive plant growing. You are right its up to the devs to decide, but like you, I can still give my opinion and disagree with you without having to constantly re-explain myself.
“Imo all we can do is give them honest feedback and good suggestions. Then it’s really up to them if they consider those worth doing or not.”
All I said was I disagreed with you and why I disagreed with you. Are you saying my feedback was not honest or without good suggestions cause I feel like this comment is also aimed at me… Is it ok for people to disagree with you and give their own opinion? Because thats all I did.
“It costs much more money NOT to think before you do something, than it costs to think before you do something.”
I have no doubt in the developers ability to make the right choices for the game and I’m sure they do think about this game constantly. However beyond thinking there is designing, coding and whatever else goes into the development of an item and that does take time and resources. I would rather it go toward things other than more plant options.
August 1st, 2010 at 11:17 pm
Of course I don’t mean that your feedback is not honest. I’m only giving suggestions - if Tirnua don’t want to use them that’s okay.
You seem to know more about their financial situation than I do.
August 1st, 2010 at 11:20 pm
“You seem to know more about their financial situation than I do.”
Was that really a necessary comment? What purpose does it serve for you to say that?
August 1st, 2010 at 11:25 pm
Hm, “I would rather it go toward things other than more plant options.”
I think there is a misunderstanding here somewhere.
I was talking about pet breeding, not plants.
I’ll leave this discussion now since it seems unnecessary to be “fighting” on the blog when I don’t even know what we’re fighting about. I guess you want pet breeding to be very simple, and I would want it to be more challenging. I may well be wrong.
August 1st, 2010 at 11:42 pm
Then you can message me in game, not listen to anything I answer in regards to your questions, talk about how everyone is fighting with you, and then ignore me. lol Please keep me on ignore. Its obviously something you have to use often.
August 1st, 2010 at 11:48 pm
Qute, I do not want to fight with you.
Since it is that offensive for you “and everyone else” that I give a suggestion here, I will stop giving suggestions on the blogs and forums, and try to maintain a low profile in this game from now on. I also don’t think this fighting has much to do with the blog.
August 1st, 2010 at 11:59 pm
Oh geez.
As I told you many times I like a lot of your ideas, just not always. In no way do I think you should stop giving suggestions.
August 2nd, 2010 at 12:32 am
Cute Kitten. I’m not much a pet person but I know this is a great addition because many people love virtual pets. This also is a new fun activity for those that don’t have time or interest in the more complicated farming and growing features of game. It is mentioned that you need to keep your emotional needs met to take care of your pet. Does petting a cat have any affect on persona? When I think of owning a cat in Tirnua, I think of farm cats that take care of mice problems. Ugh! I don’t want to see rodents. The gophers are scary enough.
I’m not really that interested in breeding animals. The complexities of growing flowers, coffee, corn, strawberries and trees do not appeal to everyone. I’m not sure that adding another whole complex system of animal breeding is all that necessary yet. I would like to see the variety of crops increased for those that do enjoy the farming aspects of the game.
Love the new floating panels. Much more intuitive for moving panels around screen for me. Thanks. I would have thought that the barbeque would be found with other appliances like stove, sink and fridge section. I understand the thought process of putting it with food , however wouldn’t this mean the refridgerator or sinks for water should be with food too?
August 3rd, 2010 at 3:53 am
but what about all the stray puppies?!? lol
August 15th, 2010 at 9:01 am
*poke poke* update please! *offers up chocolate for the posting of the blog* hehe